AI Insights · Timothy · April 2022
Top 5 Golf Games on Android in Switzerland: Q1 2022 Performance
Discover the performance of the top 5 golf games on the Android platform in Switzerland during Q1 2022, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 golf games on the Android platform in Switzerland showcased diverse performance trends. Let's delve into the weekly downloads, revenue, and active user data for each game.
Golf Rival - Multiplayer Game from Zynga saw a varied performance in weekly revenue, starting at approximately $9.2K in late December and dipping to around $4.9K in mid-January. However, the game experienced a resurgence towards the end of March, peaking again at $9.2K. Weekly downloads fluctuated, with a high of 797 in late January and a low of 332 in mid-January. Active users ranged from around 3.9K to 4.9K, showing a slight decline towards the end of the quarter.
Golf Clash - Golfing Simulator by Electronic Arts experienced steady weekly revenue with peaks of $6K in mid-January and $5.5K in mid-March. Downloads remained relatively low, peaking at just 62 in early January. Active users also showed a downward trend, starting at 417 and ending at 330 by the end of March.
Golf Battle from Miniclip.com had consistent weekly revenue, peaking at $808 in mid-January and ending the quarter at $452. Downloads saw a decline from 532 in late December to just 194 by the end of March. Active users also decreased, starting at 5.7K and dropping to around 4.3K.
Ultimate Golf!, another title from Miniclip.com, showed varied weekly revenue trends, with a peak of $811 in early February and ending at $803 in late March. Downloads were modest, peaking at 109 in late January. Active users ranged from 1.2K to 1.3K, showing a slight decline towards the end of the quarter.
Fairway Solitaire - Card Game by Big Fish Games had the lowest performance among the top 5. Weekly revenue peaked at $650 in early January and ended at $271 in late March. Downloads were minimal, peaking at 24 in late February. Active users started at 115 and ended at 96, showing a steady decline throughout the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.